Den (dewhitton) wrote,
Den
dewhitton

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More noodling with Terragen





The surface was rendered with Terragen, and the "Earth" was created with POVRay by going:


#include "colors.inc"
#include "finish.inc"


#declare LandArea = texture {
pigment {
agate
turbulence 1
lambda 1.5
omega .8
octaves 8
color_map {
[0.00 color rgb <0, 0, .15>]
[0.33 color rgb <0, 0, .4>]
[0.86 color rgb <0, 0, .1>]
[1.00 color rgb <0, 0, .5>]
}
}
normal {
bozo
turbulence .5
lambda 3
normal_map {
[0.4 dents .15 scale .01]
[0.6 agate turbulence 1]
[1.0 dents .15 scale .01]
}
}
}
#declare OceanArea = texture {
pigment {
bozo
turbulence .5
lambda 3
color_map {
[0.00, 0.33 color Navy
color SeaGreen]
[0.33, 0.66 color rgbf <1, 1, 1, 1>
color rgbf <1, 1, 1, 1>]
[0.66, 1.00 color SeaGreen
color Navy]
}
}
}
#declare Clouds1 = pigment {
bozo
turbulence 1
color_map {

[0 color White filter 1]
[0.5 color White]
[1.0 color White filter 1]
}
}
#declare Clouds2 = pigment {
agate
turbulence 1
color_map {
[0 color White filter 1]
[0.5 color White]
[1.0 color White filter 1]
}
}
#declare Clouds3 = pigment {
marble
turbulence 1
color_map {
[0 color White filter 1]
[0.5 color White]
[1.0 color White filter 1]
}
}
#declare Clouds4 = pigment {
granite
turbulence 1
color_map {
[0 color White filter 1]
[0.5 color White]
[1.0 color White filter 1]
}
}
#declare CloudArea = texture {
pigment {
gradient y
pigment_map {
[0.0 Clouds1]
[0.25 Clouds2]
[0.50 Clouds3]
[0.75 Clouds4]
[1.00 Clouds1]
}
}
}

sphere {
<0,0,0>, 1
texture { LandArea }
texture { OceanArea }
texture { CloudArea }
}
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